Progress Sharing 2

for version Alpha 0.7.1.0

Battle system is completely redesigned and now it is based on automatic leveling. There are triggers and moves, with moves being combat abilities players can apply on enemies, while triggers give advantage to player in some rare occasions when they are triggered. Here is the short list of changes, without great number of bugfixes.

UI
  • Fatigue representation is now inverted. Having 0 fatigue means …