izzy Posts: 18 Joined: 1st Apr, 2015 9:15pm Progress Sharing #39 Sat 12th May, 2018 11:28am By izzy A huge progress was made in last 3 weeks. Old bugs fixed, new bugs found. Here is the short list of our progress: NEW: Crates are now destructible. Crates were indestructible for some unknown reason. Moreover crates will now spawn less likely the food. NEW: Added caustic gas NEW: Blood stains as effect of bleeding NEW: Bleeding effect. NEW: Enemies and players have HP bars NEW: Floating text is added over player and enemies NEW: Added selection circles under enemies. Yellow for neutral monsters, red for aggressive, green for friendly. NEW: Added enemy burn effect NEW: Added acid debuff effect NEW: Added disease debuff effect NEW: Added poison debuff effect NEW: Added ant bite animation NEW: Added ant queen bite animation MOD: Visibility radius is slightly increased (from 4 to 6 tiles) MOD: Optimized camera matrices calculations. MOD: Added but then removed displaying of enemies names MOD: Fire elementals don't sleep anymore MOD: Worms don't sleep anymore MOD: Speeded up a lightmap caluclations MOD: Optimized calculation of constant effect from items FIX: Human Female clothing is now properly displayed and colored. FIX: During item pickup all particles are properly destroyed FIX: Bee attacks didn't applied poison debuff FIX: A lot of animations were fixed Goblin mage animations Goblin chieftain animations Goblin warrior animations Goblin shaman animations Ghosts animations Attack animations of skeleton archers Animations of Death Wolves Death animation for burning skeleton Death animation for bees FIX: Enemies were entering into cave walls FIX: Caustic gas was not spreading over the lava FIX: Player had a possibility to select enemies in the dark FIX: Fire illuminates surroundings Here is current state of how the game looks like: Reply You are not signed in. You need to sign in if you want to post.