The first major pass on the 3D player with equipment is essentially in place. It still needs polish and additional...
After two years of development, last year was less about big visual changes and more about making the game feel...
A new death-screen system landed in the game. Unfortunately, it revealed a few problems that triggered a deeper cleanup than...
Branding
We’ve got a new logo and fresh capsule art—hand-drawn over three weeks, featuring our three ,ain characters. Now comes the...
Ever stared at your minimap and wondered what secrets lie just beyond its foggy edge? Ok, probably not, since there...
One of the most fancy additions in this update is the introduction of Scrolls—single-use consumables whose precise effects are unknown...