Changelog 0.7a

Version 0.7 Alpha brings a bag full of candies. It can be said, that it's almost different game if you compare it to previous version. It is more polished, stable and responsive. Game start to get its final look, and this will be last big alpha update. Next milestone will be Beta release.



GENERAL
  • Groups added. Few creatures move in packs like animals, or like goblins in wandering war bands. They can be really dangerous, and they come in great variations. Fortunately they not appear that often.
  • There is rare death included: becoming wraith
  • There is rare death included: being possessed by Lich Lord
  • Special death added: teleporting into wall
  • Added possibility to play without numeric keyboard (kept in mind laptops without numpad). Just use Shift or Control with arrow keys.
  • Search will now reveal illusionary walls also
  • Rogue can select one of the 4 races at the beginning of the game
  • Rogue is born under one of 12 birth signs
  • Monster buffs/debuffs are visible in info pane
  • FOV algorithm is faster
  • Increased enemy spawn count per level
  • Last character sheet is remembered even if you exit from game.
  • Screenshot can be taken with F12
  • Fixed bug that prevented program to exit normally by clicking on X button in header
  • And there are over 3000 automated tests, for testing almost every spell in every variation. Hundreds of errors where found and fixed.
ITEMS
  • New Item: Trail Rations, part of "Adventurer's Start Pack"
  • New Item: Rope, part of "Adventurer's Start Pack"
  • New Item: Healing Herb
  • New Item: Waterskin, part of "Adventurer's Start Pack"
  • New Item: Flint and Steal, part of "Adventurer's Start Pack"
  • New Potion: Acid
  • Regeneration strength of Regeneration Rings was decreased
  • Scroll named "Goosfraba" will be usually generated as Peace scroll
  • Potion of true seeing will reveal traps also
  • Destroyed items are not usable anymore
  • Eaten stacked food will not consume complete stack
  • Tasted stacked food is now split out of stack. Tasted stack of 5 rations, will leave you 4 rations and 1 tasted ration.
  • Potion of Anti Venom negates poison as intended.
SKILLS & ABILITIES
  • Endurance Skill: As your expertise in endurance increase, every 5 level player can choose to increase wounds or fatigue by certain amount.
  • Arcana Skill: Added
  • Ranged Skill: Added
  • Melee Skill: Added
  • Sacral Skill: Added
  • Added (pure aesthetic) automated determination of class based on abilities player choose. Classes are:
    • Arcanist
    • Hunter
    • Rune Seeker
    • Fighter
    • War Wizard
    • Blade
    • Master Warden
    • Priest
    • Mystic
    • Divine Stalker
    • Sacred Defender
    • Crusader
    • Death Speaker
    • Spirit Warrior
    • >Deathbringer
  • BUG: Armor spell empowers properly only armor and not weapons, shields, rings and amulets too.
  • BUG: Armor spell was wrongly calculated, now it adds correctly to defense
  • Selecting primary and secondary skill will have following effect:
    • Upon descending to new level your primary skill will be increased to 10+level*2, secondary to 5+level
    • Your primary skill increasing will be 200% faster, your secondary skill 150% faster.
TRAPS
  • There is some minor chance that pressure plate trap will be detected just by passing by
UI AND VISUALS
  • Completely redesigned UI
  • Added mouse support for handling several UI elements
  • Left side panes are sortable
  • Left side panes have open/close animation added
  • Aggressive enemies are not draw anymore in red, they have * character instead, drawn in upper left corner
  • Friendly enemies have green * character drawn in upper right corner
  • Creatures in darker regions cannot be recognized clearly
  • Creatures and rogue shouts when hit.
  • Creature will shout and curse in it's own language. There are Goblinoid, Orcish and Demonic language at the moment.
  • 3 defenses (Body, Mind, Reflex) are shown on screen instead of average one.
  • All creatures got limbs, so combat messages normally show which body part was attacked.
  • In game help screen was cleaned up
  • "Seen area" can be changed to gray from main menu
  • Selected item's pop-up now can be closed by pressing [Enter] (as some other popups also)
  • Character creations screen is improved
  • Selected ability is highlighted
  • Armor empowered with Armor spell is drawn in blue
  • BUG: Some items were wrongly represented with double enchantment, like Ring of Stealth +1 +1
  • BUG: Invisible enemies are no more visible in sidebar.
  • BUG: Invisible enemies are no more selectable with TAB
  • BUG: Invisible enemy's aura is no longer visible
  • BUG: Fixed "You see pipe on the water" grammatical bug to "You see rusty pipe over the water"
  • BUG: Equipment pane doesn't draw item names over length of pane
DUNGEON
  • During combat splattered blood on floor have different colors. Kobolds have green blood for example. Did you know that bee's have colorless blood, and spiders blue?
  • Level creation is optimized and much more faster
COMBAT
  • Casting fireball on burning creature didn't had any effect. Now it will correctly harm creature.
  • On ranged attack monster will go aggressive even if attack misses
  • All combat action now use Fatigue instead of ticks, so rogue can even take several powerful actions, one after another without delay.
  • Some creatures have cone based attacks (like Belphegor)
  • Intelligent creatures in groups will warn each other if being attacked or see something suspicious
  • Undead creatures are turnable
  • Demonic creatures are boundable
  • Moving away from enemy adjacent to you will give them a free attack
  • Selecting enemy and power will show accurate damage amount range that will be inflicted
  • Monsters and rogue can be silenced, and unable to cast magic and read scrolls.
  • All creatures have regeneration now. Luckily on most creatures is rather really slow.
  • Haste effect increases reflex defense by 10
  • Injecting attacks are triggered only if flesh is hit. Armor will usually stop injecting attack.
  • There is a knockback attack added.
  • Player can select favorite weapon class giving him +5 accuracy
  • BUG: Full Armor defense was used in combat calculation and not modified one.
  • BUG: Armor Skill level wasn't used in defense calculation
  • BUG: STRONG effect wasn't applied accurately. It was used with one level less.
  • BUG: Fixed bug when paralyzed creatures could attack
  • STRANGE BUG: Creature standing on another dead creature couldn't be hit.
  • For clarification: there are 3 ways to make actual attack:
    • Bump onto enemy, this will trigger melee attack with selected ability
    • Press TAB to select enemy, then press ENTER to activate (mostly ranged) attack
    • Press 0-9 for select ability. Press same button again to activate ability (if possible) on self
CREATURES
  • New Creature: Alpha Rat
  • New Creature: Goblin Warlord
  • New Creature: Ant Queen
  • New Creature: Bee Queen
  • New Creature: Orc Archer
  • New Creature: Orc Defender
  • New Creature: Orc Warlord
  • New Creature: Fire Skeleton
  • New Creature: Fire Elemental
  • New Creature: Vampiric Mist
  • New Creature: Elder Eye
  • New Creature; Witch Hound
  • New Creature: Lich Lord
  • New Creature: Tortured Soul
  • New Creature: Magic Horror
  • New Creature: Skeletal Archer
  • New Creature: Burning Skeleton
  • New Creature: Skeletal Lord
  • New Creature: Death Wolf
  • HUGE TASK: ALL Creatures have ALL their planned attacks fixed, AI implemented.
  • Black Wolves always appear in pack.
  • There was a bug with some of enemies with Brute behavior (like Ogre) when they never regained Fatigue during combat.
  • Some creatures have got vulnerability to specific attack types. For example skeletons are vulnerable to bludgeon attacks.
  • Not all creatures will spawn in secret rooms.
  • All creatures are born with one of the birth signs, giving them birth sign effects
    • Please follow this link to access download section.


Comments (1)

    • ohjocezoliide Reply

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      April 17, 2016 at 9:44 pm