14Feb
31Jan
Scaledeep – What Happened in 2025
After two years of development, last year was less about big visual changes and more about making the game feel solid and reliable. I am not saying that visual changes were smaller, but there is no huge leap between start and the end of the...
15Nov
Death Screen, devlog #4
A new death-screen system landed in the game. Unfortunately, it revealed a few problems that triggered a deeper cleanup than expected. Once it started pulling live stats, it exposed gaps in how certain states were tracked. Fortunately, these were simple issues. The screen now pulls stats...
09Aug
Spells, traps and where to find them, devlog #3
Branding We’ve got a new logo and fresh capsule art—hand-drawn over three weeks, featuring our three ,ain characters. Now comes the "fun" part: slicing and repositioning everything for each platform. Steam alone wants multiple capsule sizes, and every social channel has its own aspect ratio, so...
17Jul
Scroll of Arcane Cartography, devlog #2
Ever stared at your minimap and wondered what secrets lie just beyond its foggy edge? Ok, probably not, since there is no implemented minimap yet. But if there would be a minimap the Scroll of Arcane Cartography is your answer—no tricks, no traps, just discovery...
12Jul