One of the most important changes Alpha 9.7.5 brought is a new inventory UI, which will enable much more cleaner look at surroundings while browsing the inventory. Here is the complete changelog:
NEW: Inventory UI
NEW: Actions UI
NEW: Looting UI
NEW: Accuracy will decrease if target is not close
NEW: Added Weakling class in case player is too weak in power
NEW: You can admire treasure now
NEW: Player will have text above his head on each start of the game.
NEW: player will be reminded to fill waterskins if they are near water
NEW: cursed items can be removed when item's durability is reduced to 0
MOD: Changed level calculations of player
MOD: Unified logging of game data into file
MOD: Changed from REX to Maptographer file format
MOD: Triggers count toward calculating of the player class
MOD: Renamed Fighter class to Warrior
MOD: Learning existing powers will increase power level by 1 instead setting power to some level (preventing for example to learn Hack & Slash on depth 1)
MOD: Modified a bit durability and weight. It will be not so obvious which items are cursed and which blessed by simply looking at the numbers.
FIX: Main menu shortcuts works normally
FIX: Fixed spell failure to display minimum default spell failure to 5% (was 0%)
FIX: Spell failure was displayed wrong: it should be 100%-Spell Failure
FIX: Fixed not to activate 'Slide away' trigger when monster circles around player
FIX: Fixed not to enable player to slide outside of 'Slide Away' trigger range when trigger is activated
FIX: Fixed rare incomplete level generations
FIX: Fixed issue with enemies who were not encountered and died for some reason, would not be visible on map even after being seen for the first time.
FIX: Clicking on minimize on Powers, Effects & Triggers pane works again
FIX: bug when player could point to unexplored/non visible space and if there was a monster it would show you that you cannot recognize monster in dark
FIX: monsters that die while being telepathically bound will be shown on map as ? if they were not encountered yet
FIX: monsters that die while not being encountered will not show up on map
FIX: Item will not be dropped anymore by pressing 'a' if it has quantity 1
FIX: Fixed anomalies that affected comparison of some items and displayed wrong values
FIX: Fixed bug which enabled you to drop worn cursed items (effectively removing it)
FIX: Fixed bug which enabled you to put worn cursed items in container (effectively removing it)
FIX: Regressive fix of non working debuff damagers (i.e. Bee toxins didn't damaged you)
FIX: Fixed Honey splash debuff that was sometimes cast multiple times from a same creature.
FIX: Bee's sometimes goes mad, killing player in a blink of eye (need still testing was this fixed)
FIX: Fixed Eye paralytic attack to work properly
FIX: Fixed bug in power leveling of 'Sacral Weapon'.
FIX: After camping if no powers are selected, game will select one for you
FIX: If camping was disturbed and you tried to bind power over another, old power was still bound to your key
FIX: While moving on path if player hits chest, it was impossible to close the inventory window.
FIX: If you have split stack of arrows, and one you have wearing is identified, after you pickup non-identified arrows they will be identified, and properly stacked with other arrows.
FIX: After picking up items from piles, hovering mouse over the pile's place shown wrong message
FIX: Dropping worn magical item will remove magical effect properly
izzy
Posts: 23
Joined: 1st Apr, 2015 9:15pm
Alpha 9.7.5 Released
One of the most important changes Alpha 9.7.5 brought is a new inventory UI, which will enable much more cleaner look at surroundings while browsing the inventory. Here is the complete changelog: