izzy Posts: 20 Joined: 1st Apr, 2015 9:15pm Alpha 9.7.5 Released Thu 22nd Aug, 2019 8:58am By izzy One of the most important changes Alpha 9.7.5 brought is a new inventory UI, which will enable much more cleaner look at surroundings while browsing the inventory. Here is the complete changelog:NEW: Inventory UINEW: Actions UINEW: Looting UINEW: Accuracy will decrease if target is not closeNEW: Added Weakling class in case player is too weak in powerNEW: You can admire treasure nowNEW: Player will have text above his head on each start of the game.NEW: player will be reminded to fill waterskins if they are near water NEW: cursed items can be removed when item's durability is reduced to 0MOD: Changed level calculations of playerMOD: Unified logging of game data into fileMOD: Changed from REX to Maptographer file formatMOD: Triggers count toward calculating of the player classMOD: Renamed Fighter class to WarriorMOD: Learning existing powers will increase power level by 1 instead setting power to some level (preventing for example to learn Hack & Slash on depth 1)MOD: Modified a bit durability and weight. It will be not so obvious which items are cursed and which blessed by simply looking at the numbers.FIX: Main menu shortcuts works normallyFIX: Fixed spell failure to display minimum default spell failure to 5% (was 0%)FIX: Spell failure was displayed wrong: it should be 100%-Spell FailureFIX: Fixed not to activate 'Slide away' trigger when monster circles around playerFIX: Fixed not to enable player to slide outside of 'Slide Away' trigger range when trigger is activatedFIX: Fixed rare incomplete level generationsFIX: Fixed issue with enemies who were not encountered and died for some reason, would not be visible on map even after being seen for the first time.FIX: Clicking on minimize on Powers, Effects & Triggers pane works againFIX: bug when player could point to unexplored/non visible space and if there was a monster it would show you that you cannot recognize monster in darkFIX: monsters that die while being telepathically bound will be shown on map as ? if they were not encountered yetFIX: monsters that die while not being encountered will not show up on mapFIX: Item will not be dropped anymore by pressing 'a' if it has quantity 1FIX: Fixed anomalies that affected comparison of some items and displayed wrong valuesFIX: Fixed bug which enabled you to drop worn cursed items (effectively removing it)FIX: Fixed bug which enabled you to put worn cursed items in container (effectively removing it)FIX: Regressive fix of non working debuff damagers (i.e. Bee toxins didn't damaged you)FIX: Fixed Honey splash debuff that was sometimes cast multiple times from a same creature.FIX: Bee's sometimes goes mad, killing player in a blink of eye (need still testing was this fixed)FIX: Fixed Eye paralytic attack to work properlyFIX: Fixed bug in power leveling of 'Sacral Weapon'.FIX: After camping if no powers are selected, game will select one for youFIX: If camping was disturbed and you tried to bind power over another, old power was still bound to your keyFIX: While moving on path if player hits chest, it was impossible to close the inventory window.FIX: If you have split stack of arrows, and one you have wearing is identified, after you pickup non-identified arrows they will be identified, and properly stacked with other arrows.FIX: After picking up items from piles, hovering mouse over the pile's place shown wrong messageFIX: Dropping worn magical item will remove magical effect properlyFIX: Manually uploaded sessions work properlyFIX: Avatar name cannot be anymore empty Reply You are not signed in. You need to sign in if you want to post.